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| | Nightlife Garage On A Foundation Tutorial | |
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CindaLove Admin
Posts : 3130 Simoleons : 706421 Reputation : 729 Join date : 2012-03-08 58 Location : Arkansas, U.S.A.
| Subject: Nightlife Garage On A Foundation Tutorial Sat Dec 22, 2012 9:55 pm | |
| Created By: SimSherry2
Created: 09.17.2005 - Updated: 09.17.2005
Would you like to add an attached garage to a house that's built on a foundation? Or maybe you'd like an arched arbor or carport to cover the driveway? No problem! Let's build them together.
There's one essential cheat code that we'll need to use, and at least one other that also comes in handy.
The floor cheat: boolprop constrainFloorElevation false (change false to true to deactivate it)
The move objects cheat: moveObjects on (change on to off to deactivate it)
The first thing you need is a house to attach the garage to. Unless you're building a garage first, then adding the house. But we'll do it the other way around for now.
I recently had to rebuild the house for my Legacy of Stinky Pete family, and they didn't have a garage yet, so I figured their place was as good as any to use for this tutorial.
The driveway piece and extenders each require an area of 5x8 tiles to place them within your lot. The driveway is actually a 5x10 section though, with a row that goes over the sidewalk, and a row that goes over the grassy area between the street and the sidewalk.
To place a driveway you must be at least 7 tiles away from the right end of the street. Since the area where I plan to build the garage is actually near the left end of the street, there will be no problem placing it.
With all that in mind, choose a spot 8 tiles in from the street that is big enough for a garage at least 5 tiles wide, and 8 tiles long. Lay down the driveway section, keeping 1 extra tile between the house and the driveway.
There, now lets start on the garage foundation. We'll use the regular wall tool for this step.
At the end of the driveway, put up a 6-section wall like this. You can't build right next to the house yet, so just leave that tile empty and extend the wall on the other side. The garage will actually end up being a 7x8 room.
Let's go ahead and lay down some floor tiles that match the driveway before bulding the rest of the walls. Starting from the end, place 8 tiles like so.
Then drag the tile diagonally from the back corner to the wall by the house and driveway. This is how big our garage will be.
Now go ahead and place the other walls to enclose the floor tiles, stopping just one tile away from the house.
Time to save, we'll turn on the floor cheat next. It's always a good idea to save your progress before turning this cheat on since it can do some pretty crazy things to your lot if not used with great care.
Enter the cheat: boolprop constrainFloorElevation false
Then VERY slowly and carefully, close the gap between the garage walls & the house foundation. It may take a few moments to get it in place. If it doesn't turn out just right the first time, just click Undo and try again. The walls above & adjacent to this connection will jump up as shown in the picture, but we'll level that out.
Complete the "room" by attaching both sides to the house.
See? Told you this cheat did some crazy stuff! But this is just what we need it to do.
Now place a couple of random floor tiles at the corner on top of the garage wall. This gives us a control tile to help level the walls to 1/4 height, which is the exact same size as the house foundation.
Pick a spot on the house foundation and place the level tool there. Drag the level to the control tiles...
And the walls pop down to the right height!
Turn off the floor cheat for a few minutes by entering: boolprop constrainFloorElevation true
Then save again, if you like.
Next, build a room on top of the garage foundation walls.
Then switch your angle so that you're facing the driveway. In order for the garage door to work we need to change these five wall sections so they are normal wall height. Go ahead and remove the wall foundation section as shown.
Now turn the cheat back on: boolprop constrainFloorElevation false
And carefully replace the wall you just removed. Notice how the wall above it pops up again, and the end walls are slanted? If yours looks like this, you're doing great!
Now head up to the top of the garage and drag the level tool from the back corner to the front corner, diagonally opposite.
Yeah! Now it's all level. Turn the floor cheat off again: boolprop constrainFloorElevation true
Down at ground level, go ahead and add a matching driveway extension piece in the garage.
And place the garage door! You can't place the garage door until the extension is inside the garage.
This is how it should look from ground level.
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And here's what you see at foundation level. Now we need a door from the house to the garage for easy access. Find a door you like and place it wherever there's room, keeping in mind that you'll need a couple tiles on one side so you can place steps. Placing the door will automatically reserve the tile in front of it for some flooring.
Put a piece of standard foundation beneath the door.
And add a set of stairs. The cement ones that came with University look really nice in a garage, I think.
Time to choose the wall coverings! When you're working with slanted walls, such as you see on either side of the garage door, it's important to choose a wall covering that blends together. Anything with horizontal stripes looks pretty bad, but stucco usually works quite well, and of course, paint also works well. Switch angles to make sure you're covering all areas of the foundation and then the garage walls.
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Finish off by placing a floor tile at the top of the steps, and use some fencing as a rail.
Then do the outside walls. Vertical wall paneling has a continuous line that looks good on slanted walls. You can hardly even tell that isn't a normal wall on the left side of the garage door, right?
Let's add the roof next, and then we can place some windows.
When you're ready to buy a car and want it to automatically go into the garage on return trips home, you must place it on the driveway extension. You have to ignore the foundation grid and go to ground level to place anything in the room.
]
You could also buy another car and place it on the driveway. If a car is blocking another one in the garage, the inside car will "magically" teleport to the street when in use. You won't find your Sims stuck in the garage waving frantically and thinking "Hey, there's a Van in my way, and I can't get to work, so I'll just stand here doing this for an hour!" Thank goodness.
But if you like the idea of having a garage, but just parking in the driveway, you could always delete the extension piece after the garage door is in place. Then you've got all that extra room for whatever you want!
Or maybe you do want to park in the garage, but would still like to use some of the extra space. Any tiles outside of the driveway extension can be used, though there may be a few exceptions, depending on the object. With a row of tiles on either side in this garage, however, there's room for a few more things.
That's pretty much it for the garage. There's room for some light fixtures on either side of the door, and once you've got them in place, you're done! Unless you'd like to add a carport, that is. A carport can really enhance the look of your car's new home.
So let's build one. First, delete the driveway, we can get another one later. Then replace the driveway area with some floor tiles that show the grid lines easily.
To make sure the carport is level with the house, it needs to be built on a foundation. Lay down a 5x7 section of standard foundation on top of the driveway area.
Then use the room tool to make a room on top of the foundation.
Cover the room with floor tiles of your choice. I just love rgiles' transparent floor tiles, so I'll use the green one here.
Now you have some options to chose from. Do you want lattice arbor over your driveway? An arched carport? Or maybe just extend the roof to cover the driveway so it blends in with the rest of the house?
Let's see how it looks with the roof extension first.
Once the roof is in place on the flooring above, remove the walls beneath it.
A roof that large wouldn't look right without some support, right? So lets remove all of the foundation that covers the driveway area, and leave the 5x1 sections on either side. Place 3 pillars on each as shown.
Those foundation pieces would make nice flowerboxes, don't you think? Put some of that "Near Dirt" floor tiling on top of them then use the move objects cheat to place some bamboo on top and around the pillars. Go down to ground level and place some bamboo within the flowerboxes to give the vary the height of the foilage, and try turning them this way and that as you place the bamboo so they look more natural. Then top the edges of each flowerbox with some flower borders.
Not bad. Let's see what a lattice arbor made from a flower border looks like.
[/url]
Pretty good. To get this effect, just remove the roof and cover the floor tiles with flower border fencing in the design of your choice. Then hold down the control key and drag a floor tile across the design to easily remove all the floor tiles.
I want to keep the glass tiles though, and form an arch over the driveway. I used vertical lines to create a very simple design with the flower border on top of the glass tiles.
This is a great time to save, if you're working along with me.
Delete all but one of the pillars, and one of the bamboo trees, and set them off to the side. Having them there just means you won't have to go searching through build mode when you're ready to put them back.
Then remove the foundations and all but this 5x5 area of ground floor tiles. These just help show the work area.
Now it's time to turn on the floor cheat again: boolprop constrainFloorElevation false
Then use the raise terrain tool and raise this spot by 2 clicks of the mouse. Count carefully. Then place the level tool on the raised tip and drag to the corner of the floor tiles diagonally opposite to raise the work area, and the carport.
Go to the next tile and raise again by 2 clicks.
Level from the raised tip to this diagonal point.
And one more time, but now we only need to raise by 1 click, so it will have a more rounded look.
From the raised tip, level straight out toward the street, to the diagonal corner.
And there's the arch! Turn the floor cheat off again: boolprop constrainFloorElevation true
Then remove all the work are floor tiles.
Use the level tool to flatten the terrain once more.
And replace the flowerbox foundations with all the trimmings. And then we're done! There's just no limit to the variations you can use to make your garage and/or carport something remarkable.
Thank you for reading this tutorial, and I sincerely hope it was helpful. Be sure to turn off all cheat codes when you're done with them.
Stinky Pete's Place will be available for download, with the garage and carport as shown, in case anyone would like to add it to their game. Special thanks to rgiles of Mod The Sims2 for the glass floor tiles I use so often, I just love them! And as always, thank you to the many wonderful Sim architects who's lots and tutorials are positively inspiring.
Last edited by CindaLove on Sat May 30, 2015 2:56 pm; edited 2 times in total | |
| | | Lilly LeClaire Vocal Legend
Posts : 943 Simoleons : 679247 Reputation : 476 Join date : 2012-03-10 72 Location : Arizona USA
| Subject: Nightlife Garage on a Foundation Tutorial Sun Dec 23, 2012 10:21 am | |
| Thank you, CindaLove! It's fantastic to have this here. I've used the way she builds the carport roof to make flower covered walkways. (You have to build with "moveObjects on".) I just use the flowers, I think they are probably water lilies, from the pond and place them in the empty spaces. I've made them sparse and thick. I think there are 4 colors. These flowers don't need to be tended. I haven't tried the flower bed flowers but they might sprout weeds or die from lack of water. I've tried several of the flower bed edges and they all work to define the square spaces. It makes it seem like a lattice work ceiling. It really turns out beautiful and I've been very pleased with the result. I hope it's helpful to other Simmers as well. , again! Lilly | |
| | | CindaLove Admin
Posts : 3130 Simoleons : 706421 Reputation : 729 Join date : 2012-03-08 58 Location : Arkansas, U.S.A.
| | | | BBdoll3 Admin
Posts : 2228 Simoleons : 770163 Reputation : 758 Join date : 2012-03-30 77 Location : California, USA
| Subject: Re: Nightlife Garage On A Foundation Tutorial Sun Dec 23, 2012 2:03 pm | |
| Thanks Cinda! I'll have to try this one! | |
| | | Lilly LeClaire Vocal Legend
Posts : 943 Simoleons : 679247 Reputation : 476 Join date : 2012-03-10 72 Location : Arizona USA
| Subject: Nightlife Garage on a Foundation Tutorial Sun Dec 23, 2012 11:54 pm | |
| Yes, I thought it was a great tutorial, too. There is some great information and using the basics that she shares, any Simmer can be creative and branch off like I did with the flower covered breezeway. I tried to see whether or not I could find any more like this one--which was a 5 Star Award Winning Tutorial--following your link, CindaLove but was not successful. I'll have to look through my notes and see whether or not I noted anything else. Have fun, BBdoll. I imagine with your great building skills, you'll be able to come up with some wonderful ideas for your houses. Lilly | |
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