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 How To Become A Resident Artist

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PostSubject: How To Become A Resident Artist   Wed Feb 27, 2013 10:48 am

So you would like to be considered as a resident artist for the forum? Well here are the requirements that must be followed to be considered.

Building Lots.
You want your lots to be downloaded right? Right! You want to really promote your lots. No doubt you have put in a lot of hard work and effort and you want your buildings to be appreciated, downloaded and best of some good feedback, nice comments, so to really show of your buildings beauty you need to get some really good clear shots of your new building. When taking images of your lots from the outside, make sure they are not too far away, but nice and close up enough to get a really clear picture. Try to put nice frames and borders around all of your images that you want to upload. Here are two examples of what we require with pictures and what we do not accept from our artists.

Too far away: something not to do.
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Take nice close ups like this: all pictures with borders or frames to make them look neat and tidy.
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You may upload as many pictures needed to promote your buildings. all images must be no bigger than 700 pixels in width. If you need a programme to add frames and borders, use [You must be registered and logged in to see this link.]

We also want to see nice clear images of the inside of the lot so try to take lots of nice clear images the same way you would with the outside, or even closer of the rooms if possible. People who want to download your lots want to see it all in images before downloading. Would you download a lot that only has a picture of the front of the building? No; didn't think so and i wouldn't either.

I have learned in the past that big, bold text on images is something simmers do not want to see, it's ok putting your personal logo on an image, or "by (username)" in the corner of the images but big massive text just doesn't work and I am now paying for that big mistake on my pictures, so we don't want to see any of that. simmers are only interested in the building, not the huge text it can take it all away from what your building is about ,so don't do what I have done and ruin the images. So no huge text is allowed to be put onto images. You may even put your images into a video if it is easier. Try using movie maker; this is excellent for putting pictures into a movie but please make sure that you have your movie set to standard, as it makes the movie better and images clear, but please don not set it to black and white, sepia, etc., just good old colour is desired.

We do not want to see any grid lines in any Sims 2 or Sims 3 images of your new lots. please just pause it in-game and take the pictures that way. Put a sim(s) in the home and let them go about their business. This is a good way to show that your lot has been play-tested. When uploading your lots, remember to post what expansion packs and stuff packs are needed. This is important because when simmers have downloaded the lot, without this information it can cause bad game crashes.
If you have any cc in your builds, please include link backs to the sites where you got it all from. If you cannot remember where it has come from, then please remember to always say a simple thank you to all creators who's cc was used to build the lot. On page 5 of the smilies, we have all the icons for the Sims 2 and Sims 3 games so they can be used to show what is needed to download your lot.

How much does your lot cost? Yes, that's another thing simmers like to see when downloading a certain lot for their sims. If it is a Sims 2 lot remember to post how it costs furnished and unfurnished.


Clothing
Our residents who make clothing are expected to take images in game with their sims wearing the clothing. We no longer accept pictures taken in CAS (Create A Sim). It is always much nicer to see sims in-game wearing your new piece of clothing. Again, pictures should be no bigger than 700 pixels in width. This gives the simmer who is downloading a good, clear picture of what they are getting. Your sims can be posing if you want them to, or just going about their business, but be sure the images are not too far away, but close up. Take images of the front and back of the item of clothing. Simmers want to see as much as the creation as they can before downloading. If any meshes are required, please link (no hot linking please) to that very mesh. There is nothing worse than wanting an item of clothing you know you just have to have, but then there is no direct link to the mesh. It is annoying and it can result in bad feedback and you don't want that. If you can include the mesh in your files then please do so.

Stories
There is no limit to how long your stories should be. People love to read a good Sims 2 or Sims 3 story; I know I do and enjoy it very much. Obviously, we will not tolerate any bad language in any way on this forum, or pornography in any way so do not include it in your stories - it is just offensive. We will not even tolerate anything in the way of teen pregnancy either; we have young members on the forum and we need to also cater for them as well and keep them safe and away from such things. If your stories are found to have anything in the way of the above materials, we will delete the story and contact you. Make sure you have lots of Sims 2 or Sims 3 pictures with your stories. Make them nice and clear - again, no bigger than 700 pixels in width. If you are writing and are willing to become a resident writer, then you are expected to continue working on your story right to the very last chapter. We do not want to see our resident writers with half finished stories; that just annoys the readers, so keep them entertained all the way with the end of your story.

Patterns
If you are a resident creator making patterns, wall coverings, and floor coverings, then we want to see them in game and not just a picture of a tile or a floor. Show us your patterns on objects, clothing, walls and floors. Let us know how many colour pallets if any there are for the sims 3 patterns. If there are no recolourable pallets please say so.


Last edited by nefertiti781 on Wed Feb 27, 2013 1:38 pm; edited 1 time in total
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PostSubject: Re: How To Become A Resident Artist   Wed Feb 27, 2013 1:22 pm

Thanks for theses new instructions. mickeywave I am one to forget to omit the Grid once in a while. I went into my game to retake some pics of the lot I posted the other day. I was looking at them and noticed I had forgotten. Was gonna replace today, but have been quite busy. I will make the changes very soon.

thanx


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PostSubject: Please confirm!   Thu Feb 28, 2013 6:27 am

hello2 So Nef, in reading your comments and expectations for posting images with writing on them. Please confirm scratch if something like this is also not ok.
dancer


I rather like writing short comments below my pics, and it looks much neater with the color and fonts that I like. This border is the Instant Film border, and you can write notations, or scripts in the area below the pic. There are a few others that I like as well that have the space to add something.

Also, I really like how, Katee, shows her floor plan with the #'s, to indicate what room it is. Can we not do that either? bounce I would think it would be okay, as long as there are other shots of the lot without the #'s. I'm thinking the floor plan would be maybe in the beginning and then additional pics of how the lot looks? It that makes sense.

As always, I'm always open to 'feedback' newidea .

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PostSubject: Re: How To Become A Resident Artist   Thu Feb 28, 2013 11:53 am

guy's we just want you all to stick to those requirements please Smile we don't mean to sound hard on our resident artist's but this is just what we want from you all. we have changed them a few times and this time these requirements above are here to stay. sorry guy's.
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